In graduate school in the Museum Education Program at George Washington University (admittedly more years ago than I should admit to), the first semester was dedicated primarily to the idea of object-based learning. How does one teach with objects? How do you select objects for a tour investigating a larger theme? This course of study made sense, because museums are places that collect and display objects.
But this is generally not the case in children’s museums. Children’s museums curate experiences, not objects. They are, essentially, indoor programmed play spaces. But if they are not object-centered institutions, why are they museums? Are they museums? This question is clearly important for children’s museums, but also of broader importance for all museums, as a subset of a larger question: What makes a museum a museum?
In order to better understand why – or if – children’s museums are museums, I turned to three sources. I interviewed Barbara Meyerson, a consultant with The Museum Group who has worked extensively with children’s museums, and founded the Arizona Museum for Youth. I also spoke with Elaine Heumann Gurian, another consultant with The Museum Group as well as an influential writer on museums who worked for fifteen years at the Boston Children’s Museum. And I considered a 1999 article by the esteemed and prolific Stephen Weil (who, sadly, died in 2005 and therefore was not available to be interviewed for this post), “From Being about Something to Being for Somebody: The Ongoing Transformation of the American Museum.” (Thank you, Museum Hack, for recommending this article!)
The Historical Explanation

An object on display at the Brooklyn Children’s Museum in 1908, from an article in Popular Science Monthly.
Barbara Meyerson attributed children’s museums’ status as museums to their historical origins. Because they grew out of collection-based museums, they continued to ally themselves with the museum field, which allows them to influence both museum visitors and other types of museums:
When I went to the Brooklyn Children’s Museum as a child, it was like any grownup museum you would go to – there were objects in cases, and registry numbers on labels. The difference was that the collections they presented tended to be things they thought children would be interested in: toys, dolls, anthropological objects, botanical specimens.
Michael Spock became the Director of the Boston Children’s Museum in 1962, and asked, why do we have stuff in cases? Children want to touch things. He culled the collection and took things out of their sanctified resting spots. This happened at the same time as a lot of research about informal learning and its value, from psychologists such as Howard Gardner.
Children’s museums have spread ideas about learning and engagement exceedingly well. Learning has become the prime directive in any museum, and it is now hard to walk into any museum without seeing children’s activities, workshops, etc. A generation ago this did not exist. Children’s museums have had a profound impact on the grownup museum field.
Children’s museums have allied themselves with the museum community. One of the unspoken ideas behind children’s museums is that they introduce families with children to the concept of a museum, with the understanding that these children will grow up and become patrons of other museums.
Museums as Public Spaces for Three-Dimensional Learning

The New Balance Climb at the Boston Children’s Museum, by The Bostonian Longhorn, accessed on Wikimedia Commons.
Elaine Heumann Gurian defines museums as public spaces in which people learn in three dimensions, and spoke in more depth about what this learning entails:
Museums are part of a panoply of sibling organizations which have two competitive advantages. One is that they are sites where strangers can safely interact. Sometimes people refer to that as public space. The other is that they have three-dimensional evidence set up in a mode that induces personal learning. By three-dimensional I don’t mean collections only, and think that creating authentic tactile experiences or contemplative sensory locations count as well.
Children’s museums are places that specialize three dimensional experiential learning. Botanic gardens and zoos are places that I consider siblings to museums. Parks may also be part of our family depending on the opportunity that parks have designed into their experiences.
I am no longer interested in the classical narrow definition of museums – collect, preserve, educate, research and exhibit. I care more about creating safe public spaces where strangers meet, that are welcoming and set up for free-choice learning. Three-dimensional learning is important because it has different sensory components than two-dimensional learning. One of hallmarks of children’s museums is that they create experiences. These tactile experiences have been carefully designed to provide ways of understanding the topic for a multiplicity of ages. Other museums have copied the techniques originated in children’s museums.
Not all experiences are the same, however. At the Boston Children’s Museum we used to talk about “flappers and crankers,” meaning push buttons that were facile but might not facilitate learning. Sometimes museums have been very easy on themselves thinking any interaction is equally educational. Obviously pushing buttons randomly is an experience, but it is not necessarily learning. On the other hand learning, especially conceptual learning, is very complex and is understood and integrated in small bits. Museums don’t have to offer a complete learning experience but they should offer opportunities for individuals to add new “bits” of understanding. Children’s museums can help themselves by testing and retesting their exhibition ideas to see if they add to experiential learning they desire. While it looks simple, the critical testing is what makes interactive exhibition design become a gateway to new understanding.
Museums as Non-Profit Entities with a Responsibility to the Public

The exhibition “The Rat,” at the Anacostia Neighborhood Museum, which Weil uses as an example of a museum dedicated to serving its public.
Stephen Weil argues that museums as non-profits have made a commitment to provide “demonstrably effective programs that make a difference in the quality of individual and communal lives.” Rather than defining themselves by their collections, museums should define themselves by their relationship with their public.
To serve this public well, museums must “be of profound service… [they must] use their competencies…to enrich the quality of individual lives and to enhance their community’s well-being”. They might do this by providing a safe space, a personal haven, an opportunity for individual growth.
While Weil was not, in this article, explicitly addressing the question, “Why are children’s museums museums?”, the answer inherent in his writing is that children’s museums are museums because (and if) they serve the public in important ways.
So When are Children’s Museums Museums?
Of the three answers cited in this post, Barbara Meyerson’s is, I would venture, the most accurate: children’s museums are museums because of their historical origins. The decision to keep the word “museum” in the name, and to ally themselves with organizations such as the Association of Children’s Museums and the American Alliance of Museums offers children’s museums a certain cachet: The word “museum” implies, to a certain demographic, that they are simultaneously educational and fun. It suggests that there is cultural capital to be gained by taking your children to these spaces instead of an amusement park or the playground. Children’s museums are museums, then, because and when the word “museum” proves a useful marketing strategy.
Elaine Heumann Gurian and Stephen Weil offer definitions that are perhaps less evidently “true,” but which offer guidance on what (according to them) a children’s museum should be. If one accepts their definitions, than one must plan and program accordingly. Defining a museum as a three-dimensional learning space leads to a host of useful questions:
- Under what conditions do children learn?
- What the difference is between play and learning, and when do these overlap?
- What does it take to connect physical manipulation of or within a space into cognitive or emotional engagement?
- How do the answers to these questions vary by age group?
- What is the role of social interaction in learning within a children’s museum?
Stephan Weil’s insistence that a museum “be of profound service” requires us to consider an entirely separate set of questions:
- What does it mean to serve a public?
- Which public(s) are we serving? What conditions need to be in place to be of service, or to be public-oriented?
- Museums today are used as tools of city- and community-building – what is the difference between the individual public good and the benefit of a city or neighborhood?
If children’s museums fail to consider these questions, to provide real three-dimensional learning experiences or to be of service to their public, do they fail at being museums? Yes, if you agree with these definitions.
The vast difference in these three definitions makes evident that each of us may have a different response to this question, or to the umbrella question of “What makes a museum a museum?” Our responses are important because they drive the concerns that we address, the things we need to think about to ensure that museums are the institutions we want them to be.
What other ideas are out there? Why is a children’s museum a museum? What makes a museum a museum? Please share your own thoughts, and any interesting relevant theories you have come across.
